

If you can avoid enemy fire for a few seconds, your ship will spawn back onto the battlefield more quickly than if your pod is also destroyed-and with some power-ups still active.ĭ-A-C stands for the three modes of play available: Deathmatch (actually, Team Deathmatch perhaps "T-D-A-C" didn't sound right?), Assault, and Conquest. The one spark of originality is that upon defeat, you eject a speedy escape pod that you can control. This is partially due to the humdrum visual and sound effects and partially due to floaty controls that get the job done but don't feel as precise as they should. There's no reason to choose one galactic race over the other, and combat is rather ho-hum compared to the enthusiastic action of other 2D shooters. You'll also pick a side (Federation or Romulan), though aside from the visual design, the ships are exactly the same for both teams. The three ships play differently from one another, but they don't offer enough variety for these differences to energize the experience.

Fighters shoot lasers from the front bombers drop bombs behind them that explode a moment later and flagships let you hover a reticle over your target and let loose a blast of energy. There are three ships to choose from before you enter a match: fighter, bomber, and flagship. Basic gameplay is standard fare for a shoot-'em-up.
